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🏰 Dungeon Generation
Procedural Algorithms, Level Design, Random Walks, Maze Creation
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81203
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322.9
ms
Puzzle
Potential
jhyde.itch.io
·
18h
⚔
Roguelike
Sketch2Scene
: Automatic Generation of Interactive 3D Game Scenes from User's
Casual
Sketches
arxiv.org
·
1h
🔲
Cellular Automata
The Dungeon Game:
Weekends
at
Stonehell
, session 1
gorgonbones.bearblog.dev
·
1d
⚔
Roguelike
An API for
deterministic
procedural
generation (same seed = same output)
goldenseed-api.vercel.app
·
10h
·
Discuss:
r/proceduralgeneration
🔲
Cellular Automata
Dungeon
Die-Die: launch
maniospas.itch.io
·
1d
⚔
Roguelike
Cloning
a
90s
DOS Game with AI
dev.to
·
16h
·
Discuss:
DEV
⚔
Roguelike
Uncovering
Hidden
Informations
whiteravendev.itch.io
·
10h
🗺️
Pathfinding Algorithms
Oatmeal
-
Constraint
propagation for fun
eli.li
·
1d
·
Discuss:
Lobsters
,
Hacker News
🗺️
Pathfinding Algorithms
Like a
Circle
in a
Spiral
cwickham.blogspot.com
·
22h
⚔
Roguelike
For Game
Masters
dddice.com
·
9h
👁️
Field of View
Moonlit
Dungeon
V2
sebbyspoons.itch.io
·
2d
⚔
Roguelike
Stanford
AI Breakthrough: Unlock ChatGPT
Creativity
medium.com
·
3m
🔲
Cellular Automata
The
Slaying
Stone
Session 2 & 3
toyosoda.bearblog.dev
·
7h
⚔
Roguelike
Fluorite
Game Engine
fluorite.game
·
9h
·
Discuss:
Hacker News
⚔
Roguelike
The creator of The Binding of Isaac has
transcended
his own past work with this sprawling,
endlessly
surprising roguelike
pcgamer.com
·
2d
⚔
Roguelike
Main
Content ||
Math
∩ Programming
jeremykun.com
·
7h
🧮
Functional Programming
100 Encounters for Fantasy
Plains
(
SWADE
)
legacy.drivethrurpg.com
·
1d
🌳
BSP Trees
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
1d
🌳
BSP Trees
BOBO
AND THE CHEST OF
NIGHTMARES
polycastlabs.com
·
1d
·
Discuss:
r/gamedev
⚔
Roguelike
An Analysis of
Poptropica
’s
Mancala
farlow.dev
·
1d
·
Discuss:
Hacker News
⬜
Grid-Based Movement
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